Skyrim 's popularity is hard to overstate. The game still sees active players more than ten years later, and upcoming games like Avowed still wear Elder Scrolls influences on their sleeves. Skyrim introduced many new fans to the Elder Scrolls universe and provided a staggeringly large sandbox for players to explore. The amount of character customization, in terms of both appearance and the skill system, was and still is impressive.
The game's main storylines created massive set-piece moments and offered a feeling of real impact on its world. But so much of what fans came to love was the ability to completely avoid those main quests while still making an impact on a grand scale. Headcanon, a personal association with how their characters felt and acted, was a large part of what Skyrim players kept coming back for.
It's entirely possible to start a new character with the full intention of completely ignoring the threat of the dragons in order to forge a reputation in the Thieves' Guild or as a soldier in the Civil War.
The wide berth of content ensured that players could forge their own stories across Skyrim's huge map. Player choice is central to what made Skyrim such a successful game, and what keeps players coming back for more. Meanwhile, Breath of the Wild became popular for a lot of similar reasons, but partly as a departure from its series' roots. Players can go over a river by cutting a tree to form a bridge, swimming through it, or climbing a mountain instead.
They can defeat an enemy by rolling a boulder at them or by setting their camp on fire while they're asleep. It doesn't only offer player freedom for what to do -- like Skyrim -- but also how to do it. These elements create a wonderful and rich world that convinces the players to explore every corner of it and to also defend it from Ganon. In stark contrast, Skyrim 's world feels aesthetically bland and not something worth saving from Alduin. However, while Skyrim does feel like a grind during the in-between from one quest to another, the quests themselves are fantastic and something Breath of the Wild is underdeveloped in.
While Skyrim 's quests lead players into discovering engaging subplots or lore, Breath of the Wild is almost barren in this department. Many of its quests lead to uninspiring rewards, such s a Korok seed or a breakable new weapon.
While both titles struggle in telling a main story worth playing, Skyrim 's side stories are definitely some of the highlights of the game.
However, despite of this lack of NPC stories and world-building lore, it would be unfair to call Zelda 's world empty in content. Bethesda is known for games that prioritize roleplaying in the virtual world, giving players the ability to choose who their character is by how they express themselves to NPCs.
With , dialogue lines in Starfield , this may be easier than ever. Alden is a freelance gaming news writer for Screen Rant. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
User Info: Stochastician. Which game captured the idea of an "open world" the best? The Legend of Zelda: Breath of the Wild. User Info: shyguy I like elder scrolls games and I buy them but BotW is on a different level of detail. I prefer BotW overall mostly because of tighter controls and combat but there are things I like in Skyrim like creating your own character, levelling up, and other RPG mechanics.
User Info: Zeveria. Open World really doesn't suit Zelda's strengths. User Info: Tkmajing. Breath of the Wild. It's more like generic dumbed down action game with TES paint. The key to all mysteries and the source of all illumination lies deep within the self. Skyrim by far But I voted Xenon 2 whatever that is That some nice sweet juicy gigatosis!
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