In PVP, the old version still applies. See Historical section. While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while. Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassin's Strike" with an Assassin's power. When you attack or are damaged while using this power, you will be discovered.
Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. Molten Embrace superheats your attacks, increasing the damage they inflict. In addition, all your attacks will have a chance to inflict fire damage over time.
Recharge: Moderate. While this power is active, you are surrounded by pure plasma. Plasma Shield also gives you protection from Sleep and Hold effects. If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance.
Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds. The Phoenix will strike a total of three times, with two seconds between strikes.
Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback such as many holds and most immobilizes , enemies with inherent Knockback protection such as Arch-Villains , and nearby walls and corners can all become tactically important when this power is used.
Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage, as well as some resistance to slow effects. This power is always on and costs no Endurance. Anonymous Not logged in Create account Log in. Unofficial Homecoming Wiki. Namespaces Page Discussion. City of Heroes Wiki Explore. Table of contents. Content portals Strategy portals Community portals.
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Cancel Save. Universal Conquest Wiki. Contents 1 Overview 2 Power Tables 2. Ranged, Minor Damage Fire. Melee, High Damage over Time Fire. Fire Breath. Fire Blast. Been this way for long time now until this patch. I'm sure if you look at the Paragon wiki you'll see the power was changed post issue 18 and this was removed but it was added back at some point and remained that way until well this patch.
I keep my damage and other things tracked in the on display combat attribute window and i farm like everyday. I noticed it today that my damage had dropped and thats when I looked at the damage tracker and seen I Wasn'g getting as high of a damage bonus as normal and then further testing I See fiery embrace isn't giving me bonus damage. Something took this away in the patch. You may not have personally took it away but something with the changes made to to hit or something has broken. The brute would reach over with fury, buildup, fiery embrace and the chance for buildup proc io.
It has never granted a direct damage buff in PVE. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Existing user?
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