Each player roles the dice in turn. The player with the highest number becomes East dealer. The player to her right is South , followed by West and then North. Break the Wall. East rolls the dice and then counts off the resulting number from the stack of tiles in front of her, from right to left, and breaks the wall.
For example, if East rolls an eight, East will separate eight groups of two tiles from the right end of the wall. Then, East takes the following four tiles two from the top row and two from the bottom row. Moving counter-clockwise, each player then takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself.
The process continues until each player has 12 tiles. When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below. This gives her 14 tiles. Moving counter-clockwise, the other players take one tile from the end as shown below , giving each of them a total of 13 tiles. Now the strategizing begins.
Each player arranges the tiles on her rack in a logical order so she can start to realize her goal of putting together her mahjong hand. The goal of mahjong is to match your tiles exactly with a hand from the score card.
The hands on a score card are represented in numbers or letters in either red, blue, or green. The colors are not specific to any one suit, and different colors simply mean different suits have to be used. Flowers and zeroes are not considered to be part of any suit and will always be blue. Each hand is grouped into several different combinations. Some combinations contain non-matching tiles, but most generally have two or more matching identical tiles.
These are known as:. Next to each hand is the value of the hand for scoring or gambling purposes. Next to the hand is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later :. The Charleston is a ritual unique to American mahjong with roots to its beginnings in the early 's. It is an exchange of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.
The Charleston may proceed a second time if all the players agree. The second Charleston proceeds in the following sequence:. At the end of the second Charleston, a player may make an optional ' courtesy pass '. The player may agree with the player across from her to exchange up to three tiles. During the Charleston you may want to change the hand you are aiming for. As tiles are exchanged you may discover another hand might be more ideal than the original one you had in mind.
The goal of each player is to win the game by being the first person to declare " Mahjong " by correctly creating a hand that exactly matches a hand on the score card. Drawing and discarding tiles. Now the excitement begins as each player tries to improve her hand. Since East has 14 tiles, she starts the game by discarding a tile. If the discarded tile is not called claimed by other players , the turn continues to the next player on the right.
The next player draws a tile from the wall. The tile is taken from where the breaking of the walls was left off. When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile.
The player either decides to discard the drawn tile or to place it in her hand and then discard another tile from her hand. The name of the discarded tile is announced and placed face up in the center of the table.
Caution must be used here since each tile you discard is seen by the other players and it won't be long before they figure out what kind of hand you are trying to build. If the discarded tile is not called, the turn continues to the next player on the right. These are optional and not required for gameplay.
These are tools that can be used to keep track of the score. Whether sticks or coins, players may assign them a point value. Each player can have a rack to hold their tiles during play. Pushers are used to push racks forward during play, without revealing the tiles. The game uses two dice to assign the position of the dealer East and to figure out where to break the wall discussed below.
Players score various hands based on information determined by the National Mahjong League. These are updated annually and should be used as a reference when building hands. Each player grabs a rack and places it in front of them. All of the tiles are shuffled around in the center of the racks.
Players build the wall by building a row of tiles in front of their rack that is two tiles high and 19 tiles across. The wall utilizes every tile. After the wall has been built, players must figure out who will be East or the dealer.
Players take turns rolling the dice, the player who rolls the highest number first becomes East. The player to the right of East is South, then West, and finally North. Next, Breaking the Wall occurs.
The player who is East rolls the dice. Based on the number they roll, the count the tiles in front of them, right to left, and then breaks the wall. For example, East rolls a six. After, East will separate a group of 6 tiles by two tiles tall from the right end of the wall in front of them. After, East takes four tiles two tiles from the top row and two from the bottom row. Breaking the wall passes to the right.
Players take turns grabbing four tiles for their hand until each player has 12 tiles. After everyone has 12 tiles, East or the dealer grabs two extra tiles, these tiles come from the first and third tiles of the top row. Then, the other players take a single tile from the end. South grabs the first bottom tile, North grabs the second bottom tile, and West grabs the second top tile.
Hands are represented on the score card with numbers or letter in red, green, or blue. The colors do not correlate to a specific suit but rather mean different suits are used. Flowers and Zeros are not in a suit, they are always blue. Year: Patterns that create a year. For example, would be made of 2s, 0s, 1s, and 7s. Quints: Hands that contain at least 1 quint with one tile as a joker.
Quints are 5 identical tiles. Hands can also be X or exposed or C or concealed. This is used for gambling and scoring purposes. Prior to play is The Charleston.
This is unique to American Mahjong and began being practiced in the s. The Charleston is a tile exchange which allows players to improve their hand by passing around tiles they do not want to opponents. This can be repeated if need be a second time, pending all players agree. Reverse the directions of the passing first passing left, then across, then to the right. The pass to the right is called the last right. When all thirteen tiles match a hand on the card, and you either pick the 14th tile needed to complete the hand, or someone discards it, you may declare "Mah-jongg" and you are the winner.
If you make mah-jongg on a discard, you are paid the value of the hand. This discarder pays double. If you pick your mah-jongg tile, you are paid double the value of the hand. If you make mah-jongg on a discard and you were bet on, you get double, and. If you pick mah-jongg and are bet on, you get four times the value of the hand, and share your winnings evenly with the bettor.
Jokerless hands pay double. If a player picked her own mah-jongg tile and her hand is jokerless, she gets paid four times the value of the hand. Table rules can be added, depending on the preferences of the players.
Some people like to "mush" all their unwanted tiles together at the end of the first Charleston. If you put in three tiles, you get to pick three tiles out. Other table rules may include using a "hot wall" where when the picking and discarding gets down to the last wall, no one can call a tile unless it's for mah-jongg.
If you are playing with a bettor, East leaves the table and the bettor sits in. Another player is able to figure out her hand and knows she cannot possibly make it, based on what is on the table. Download these rules with sample hands and print them out! Happy mahj! Check out my blog! Mahjongg Blog. Search this site.
CRAKS - 1 through 9 - four each. BAMS - 1 through 9 - four each. DOTS 1 through 9 - four each. Four red dragons Four green dragons Four white dragons "soaps".
One point to remember:A Joker may never be passed. They are: YEAR hands or other special hands. Usually the current year. Hands concentrate on even numbers. Hands focus on odd numbers.
White dragons are sometimes called "Soap. A white dragon soap is used for the zero. Scoring is as follows: If you make mah-jongg on a discard, you are paid the value of the hand. If you make mah-jongg on a discard and you were bet on, you get double, and you share your winnings evenly with the bettor.
She has declared Mah Jongg in error Another player is able to figure out her hand and knows she cannot possibly make it, based on what is on the table. A player has exposed too many or too few tiles to make any hand. Report abuse. Page details.
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