She had to feel alive. After I added all of those pieces together, I created a blend and texture as a base for her sound. Zyra was sounding pretty slimy, so I added in wood creaks, whip smacks, arrow impacts and more to give her a heartier sound for her abilities and her plants.
You can hear it all inside everything, from her emotes to her spell abilities- Zyra sounds perfectly inhuman. For the ground-ripping sound of the ultimate, I went with some natural devastation- avalanches, etc. Think about that natural rumbling sound. It felt perfect, since nature was literally shaking and rumbling and then violently erupting with vines before quickly pulling back in.
There is the feeling that a huge creature is right below you. Marco : She's very different, right? When you're designing for a guy with a sword you go get a sword and swing it around for a little bit. For Zyra, she's a plant that has to sound like she's coming from this game world, so it was a bit trickier. You have to really use your imagination and figure out what a plant woman sounds like because it probably won't be what you think.
Every day I'd come in to work and start playing Zyra, getting to know her. I watched to see if she needed an idle sound, or new approaches for the ways Zyra can combo her abilities. Making sure that the sounds were never in conflict with each other, so they didn't sound edited or unnatural when abilities were used one after the other was definitely an involving process.
Sam : Zyra's kit had to feel very organic, which is tough for spell effects since everything is moving; everything needs to be color-coordinated and themed correctly.
You really have to get into the playing space to have something to jump off the cliff with, and then when you're half-way down, falling out of control, you can pull something together to hold onto and create this really cool champion. The process requires a lot of faith, iteration, and teamwork, especially on difficult champions like Zyra. We're really happy with how her animations and effects came out.
There was a lot of collaboration that went on and I have to give shout-outs to every person who has had a hand in her creation. Zyra is the control mage with the greenest thumb in League, and her new passive lets her spread even more flora across the Rift. Give Zyra a little time to tend to her thorny forest , and she'll have abundant opportunities to counter-engage on attackers. League of Legends Wiki. League of Legends Wiki Explore. Runeterra Locations Factions Species Timeline.
Short stories Video lore Books Alternate Universe. Tales of Runeterra League Animation Workshop. Lux Warmother Zed. League of Legends. Champions List of champions Free champion rotation. Skins Chromas Summoner icons Emotes Wards. Items Runes Controls Minions Monsters. Public Beta. Other Titles. Explore Wikis Community Central. Register Don't have an account? History Talk 0. Do you like this video?
Play Sound. Rise of the Thorns. Deadly Bloom. Rampant Growth. Grasping Roots. What aspects of her character had to come out in the splash? Zyra's splash art feels a bit different than others. Were there any unique challenges associated with her being a plant?
For the sake of our readers, can you explain what subsurface scattering is? How does a champion's role factor into her presentation in the splash art? Zyra's plants are a signature part of her kit. How did you incorporate the plants into her splash art? Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area.
If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra.
Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. After 1. Active: Zyra sends a surge of vines in the target direction, dealing magic damage to all enemies within their path and rooting them for a short duration. If Grasping Roots hits a Seed , it sprouts into a Vine Lasher , which remains on the battlefield for 8 seconds.
Active: Zyra summons a monstrous thicket at the target location, dealing magic damage to all enemies within the area as it expands. After 2 seconds, the vines snap upward, knocking up all enemies within the area for 1 second. Slows from multiple Vine Lashers stack up to 2 times. League of Legends Wiki. League of Legends Wiki Explore.
Runeterra Locations Factions Species Timeline. Short stories Video lore Books Alternate Universe. Tales of Runeterra League Animation Workshop. Lux Warmother Zed. League of Legends. Champions List of champions Free champion rotation. Skins Chromas Summoner icons Emotes Wards. Items Runes Controls Minions Monsters. Public Beta. Other Titles. Explore Wikis Community Central. Register Don't have an account? History Talk 0. Do you like this video? Play Sound. Patch History.
Edit Garden of Thorns. Zyra tries to plant Seeds in brush and not on top of walls. Zyra tries not to plant Seeds too close together and at different angles. Zyra does not plant any Seeds if she is concealed within a brush unless there is an enemy ward in it, in which case it takes her a little longer to plant the Seed or when there is no room for additional ones. Edit Deadly Spines. No additional details. Edit Rampant Growth.
0コメント