It's a little boring to start with, but once the heat starts ramping up you'll have plenty to do and you'll actually get quite attached to your desert island home. There's definitely a lot to enjoy about Evil Genius. Like Austin Powers it adopts the faux-Bond villain theme very well, without becoming too camp or dampening the challenges. Above all, it's hugely entertaining and manages to keep dishing out the surprises all the way through.
For now at least, evil wins the day. Evil Genius is Elixir Studios' latest strategy game, a light-hearted homage to the kind of tongue-in-cheek baddies and henchmen who populated the James Bond and Austin Powers movies. However, you begin the game about as notorious as Jeremy Beadle, and you really won't convince the world you're a serious threat if you continue to conduct your nefarious business from your mum and dad's house.
So, after getting a quick overview from the excellent tutorial, you set about creating an underground base for your supervillain we chose Shen Yu. Do this by clicking on the malleable rock, then dragging-and-dropping blueprints for corridors and rooms, which are soon built by scurrying construction workers. Although you never control your minions directly apart from henchmen, but more on that later , managing your staff is a major part of Evil Genius. There are three distinct groups of minions: military for security , scientists for research and social for general duties such as construction.
Each group has their own tech tree that you have to develop through training and other techniques, including kidnapping people from abroad. Plus, each individual has five statistics, such as health and loyalty, that you have to keep a beady electric eye on.
All these helpful and dispensable slaves react automatically to the decisions you make in the simulation - putting out fires, delivering equipment, interrogating suspects, researching weaponry and killing enemies. This then leaves you free to concentrate on completing the mission objectives such as luring the criminal underworld bosses to your island , cackling insanely and other important elements of megalomania.
Next, we turn our attention to the world map. Here, you can start infiltrating countries with your minions to siphon money into your pocket. You can also attempt sneaky plots to capture valuable characters such as scientists or equipment such as NASA rocket parts - and then use these to research your ultimate doomsday weapon.
Unfortunately, this creates heat in the countries and their respective law enforcement agencies soon begin sending their spies to check out your now not-so-secret base. The first wave are pretty stupid and blunder into traps you set for them. However, as your notoriety increases, countries send smarter and smarter agents until you must face the almost-indestructible James Bond-style super-agents.
To deal with all these agents you need henchmen - the Jaws and Oddjob of Evil Genius - with a total of 12 available, including Colonel Blackheart, a colonial hunter with a wooden leg.
You can control him directly to summon minions, or use his special powers of laying r mantraps or summoning a monkey bomber to kill or capture foes. After several hours of play, we'd only scratched the surface of this involving and entertaining RTS.
We're already looking forward to getting our goldfingers' on the finished game - expect a full review soon. Unbelievably, This Is the first time Evil Genius has appeared in the budget pages, four years since it first trained a laser beam of bugged charm between the legs of a moderately surprised public.
Du kannst nach Spieltiteln, Entwicklern und Publishern suchen. Einloggen Konto erstellen Einloggen. Evil Genius in der Bibliothek. Warum bei GOG. COM kaufen? Keine Aktivierung oder Internetverbindung zum Spielen erforderlich. Sicherheit und Zufriedenheit. Evil Genius. Als boshaftes Genie, das durch den Bau der ultimativen W Details zum Produkt. Windows XP or Vista, 1. Empfohlene Systemanforderungen:. Strategie - Echtzeit - Management. Forum zum Spiel. USK-Einstufung: 12 Approved for children aged 12 and above.
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Many Acts advance the ultimate goal of constructing the doomsday device. Acts require variable amounts and types of minions, and each carries a degree of risk.
Although, the player has no direct control over a mission, they can increase the chance of success by mixing minion classes and allocating greater numbers; the danger of committing Acts is compounded by the occasional appearance of Agents in certain regions, which the player can choose to hide their minions from.
Some Acts of Infamy are references to historical events, such as the Cuban Missile Crisis, while others are comical, such as a "humanitarian mission" to destroy Nashville, Tennessee and rid the world of country music.
The lair must be defended from the "forces of justice": five government counter-terrorist agencies under whose control the world is split. L controls China and Southeast Asia.
Any Act of Infamy carried out within a region, and even the mere presence of minions but especially if they are siphoning money back to the lair will increase the level of notice, or "Heat", of the alliance that controls it, triggering a proportionate response: those alliances with the highest levels of heat will send their most skilled forces. As the player acquires "Notoriety", they will attract the attention of "Super Agents", one from each of the five alliances; these agents combine two of the aforementioned roles, require special objectives to be met to permanently defeat, and are able to kill Henchmen over time by depleting their pool of lives.
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